![]() Your wakeup moves (the uppercut and the flying knee) are useless if there’s an enemy waiting slightly away from your wakeup area because he can just knock you down again. Your invincibility frames while getting up is lessened, so the chances of you dying when getting dogpiled by 3 to 4 enemies is very high. Speaking of which, good luck trying to figure out how to jump onto the X-shaped platforms without losing a life.Įven with your awesome moves, you still are at a slight disadvantage. They’re also invincible to obstacles and traps, further adding to how much this game wants to end you. And that’s not even counting some moves from the bigger enemies like dropkicks and Abobo’s “jumping air elbow seizure” that take out almost all of your life. When you see these miscreants gathering next to the top of the ladder, you’re not getting up there without taking a hit or ten. Instead of following you from one end of the screen to the other, they wait for you to come to their side. Your assortment of bad guys such as the cartwheeling Williams, mace-throwing Ropers, and even good ol’ giant baldie Abobo will dogpile you like nobody’s business. ![]() They’re easier to pull off now, and believe me when I say that’s a good thing because the challenge level will get crazy. You also have the Super Knee and Wakeup Uppercut from Double Dragon II. Jumping up and pressing the kick button at the jump’s apex will trigger the signature Helicopter Kick. That’s all mapped on one button, in addition to a button for punching and one for kicking. If you’re familiar with the Nintendo Entertainment System’s Double Dragon titles, you’ll be pleased to know that you don’t have to press two buttons to jump. The team did cheat with some 16-bit sprite oddities (take a good look at the top parts of the elevators blink and you’ll miss it), but these are few and far between.Įven the controls are slick. ASW clearly recaptured the 8-bit look very well with the sprite work, the backgrounds, and the overall aesthetics and feel. Let’s start with the good: the graphics are great. The developers, known for their enigmatic 2D works, should do no wrong at bringing the classic best-with-two-players 2D beat-em-up action title back to its 8-bit roots.Īs it stands, there’s enough wrong to outweigh the right. As someone who has played ALL the Double Dragon games (including the atrocious fighting game based on the horrible 90s cartoon adaptation), I felt elated when I heard that Arc System Works (ASW) is involved in the new Double Dragon title.
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