![]() The presence of a time limit not only ruins the slower pacing that is an integral part of any good horror game, but players will treat the limit as a thrilling challenge ( further ruining the suspenseful horror elements). Time limits for horror game demos are a really bad design choice. Two minutes? Funny, that’s about as long as I’ve already been playing it for… ![]() ![]() This is a screenshot from the PS2 demo of “ObsCure” (2004). The full PS2 versions of both games are, alas, surprisingly expensive on the second-hand market these days… But, unlike “Resident Evil Zero”, these games seemed to include a much larger alternating cast of playable characters that mirrored the group of main characters typically found in a late 1990s/early 2000s teen horror movie.Īnd, yes, I ended up buying a cheap second-hand copy of the OPS2 magazine demo disc that I originally played – and lost- back in 2004 since I also wanted to revisit the demo of the first game too ( given how I only remembered the awesome ultra-nostalgic introductory cinematic). Their main gimmick was that – like in “Resident Evil Zero” (2002) – you play as two characters who you can switch between at any time. These were survival horror games themed around the type of corny teen horror movies that used to be popular during the mid-late 1990s/early-mid 2000s ( such as the 1998 film “The Faculty”). Well, for this article in my series about horror videogames, I thought that I’d talk about the PS2 demo versions of “ObsCure” (2004) and “ObsCure II” (2007) again.
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